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This is a combined feed of all Lexaloffle user blogs. For Lexaloffle-related news, see @zep's blog.

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A programming puzzle block-pusher, 24 puzzles to solve!
On the map there are instructions that let up as they execute sequentially.
As you move, the program executes the next instruction.
Move the blocks to escape the programming loop!

Cart #zeyogagomo-0 | 2020-10-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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P#82606 2020-10-05 18:44 ( Edited 2020-10-05 18:54)
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Cart #stuck_in_the_sewers-6 | 2021-03-19 | Code ▽ | Embed ▽ | No License
118

Mr. Mouse wants to go to the beach in his vacation, but got stuck in a maze of pipes.
Help him find the exit!

New version with speedrunning stats and with 2 new unlockable characters, which have different gameplay rules: Mademouselle and Mousefredini.

Little puzzle game we made for Ludum Dare.

Julio Maass - Concept, Level Design, Music/SFX, Programming, Additional art
Bonevolt - Art, VFX programming, Story/Character design

P#82595 2020-10-05 14:09 ( Edited 2021-03-19 15:46)
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Cart #breadcrumbs-0 | 2020-10-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Controls:
Movement - Arrow Keys
Drop Breadcrumbs - Z

Description:
You don’t know where you are. See if you can find a way out.
Drop breadcrumbs to track your movement, but watch out for hungry birds!

This was my first time ever using PICO-8. During Ludum Dare 46 I used Godot but I remember someone mentioning that they were making their game using PICO-8 which I had never heard of before. Literally a few hours before LD 47 began I remembered PICO-8 and decided to check it out and then last minute decided to use it to make my game. I feel pretty addicted now and can't wait to make many more games.

The code is pretty god awful but you can find it here: https://github.com/KentJohnson/Ludum-Dare-47-Entry

P#82588 2020-10-05 12:48
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Cart #tower_climber-4 | 2020-10-07 | Code ▽ | Embed ▽ | No License
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P#82587 2020-10-05 11:49 ( Edited 2020-10-07 07:10)
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Cart #picopenguin-1 | 2020-10-05 | Code ▽ | Embed ▽ | No License
2

Pico-Penguin is a simple platformer !

Collect all coins in the least ammount of time.

Enjoy !

P#82579 2020-10-05 03:50
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Cart #minesofmovania-6 | 2020-10-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Dive deep into the Mines of Movania and harvest its otherworldly gems and jewels. A track-laying puzzle game for Pico-8 using the mouse!

Controls: Left mouse button to click (hold) and drag track pieces. Don't let your carts derail or crash into one another! But do deliver each gem to its destination to advance deeper into the Mines of Movania!

Made for the 47th ludum dare jam ( https://ldjam.com/events/ludum-dare/47/mines-of-movania ) and had a blast, first jam for me don't have a lot of gamedev experience, also first Pico-8 game. Not super comprehensive since it is made within 48h, but hopefully still worth playing. :) Feedback welcome!

P#82575 2020-10-05 00:15 ( Edited 2020-10-05 18:39)
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Cart #soulbound-8 | 2020-10-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
115

ludumdare page : https://ldjam.com/events/ludum-dare/47/soulbound

--- STORY ---
The HilFord Brothers are famous archeologists : Clarence is a successfull businessman and he raises founds for his big brother's expeditions.
You're playing as Wellington Hilford and you must find the legendary soul gem, known for giving to his owner the potential to bend space.

--- CONTROL ---
(z/c) : jump
(x/v) : attack/talk/read/take
(left/right) : move around
(down) : drop object ( you can't attack or walljump while you hold an item )

--- GOALS ---

  • Open the entrance of the temple.
  • Find the treasure rooom.
  • Take the gem.
  • Leave the temple.
  • Give the gem to Clarence Hillford.

--- CHECKPOINT ---
There's a way to save progression and restore hearts.
You can go back to your last checkpoint by selecting "retry" in the pause menu ( ENTER key )
/!\ Restart the game will erase your checkpoint ( not enough time to code save storage )

--- PLAYTHROUGH ---
Some riddles are tricky.
Here's a video to help you out : https://youtu.be/DnNdUEiaFC8

P#82570 2020-10-04 22:28 ( Edited 2020-10-05 11:39)
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Cart #jugidamaya-0 | 2020-10-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Here's my submission to LD47. I'll add more to this later. Anyway, I hope you enjoy it!

The game had absolutely no balancing prior to submission (I was ten minutes away from the deadline and had yet to implement enemy projectile collision) so if things are horribly broken, there is a boss skip:

hold up, x and z

P#82569 2020-10-04 22:12 ( Edited 2020-10-04 22:47)
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Cart #domain_of_the_time_wizard-0 | 2020-10-04 | Code ▽ | Embed ▽ | No License
6

That dang Time Wizard trapped you in his dungeon and has made it so time has become a loop! Luckily you know that 3 Orbs hidden in the catacombs can seal him away

"Just look for the walls that don't quite fit in"

Whatever that means...

(yes there is an ending, just a little hard to get)

P#82568 2020-10-04 21:29
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Cart #pico_arena-0 | 2020-10-04 | Code ▽ | Embed ▽ | No License

Hi everyone,

Just created my first ever pico-8 game for the Ludum Dare 47 compo game jam. Would love to receive feedback. I tried to keep it simple so I could learn a lot.

Been loving the Pico-8 these last few days. Hope to contribute more to this community as time goes on!

P#82566 2020-10-04 20:07
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Cart #sss-0 | 2020-10-04 | Code ▽ | Embed ▽ | No License
2


This is a simple program that picks a random sprite, displays it, moves, and then repeats. This is my first Pico-8 program and doesn't do much but is a decent screensaver in a pinch. If you're wondering where those sprites came from, it was my interpretation of sitelen pona, one of the writing systems of Toki Pona. Hopefully I didn't mess anything up!

P#82564 2020-10-04 19:21 ( Edited 2020-10-04 19:23)
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Cart #fluidsim-0 | 2020-10-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

A simple fluidsimulation, based on ink in water.

Add ink to the water and see how different colors react together.
Use forces to add some flow to the water.
Extra gravity mode where ink sinks to the bottom.

Controls:
Left mousebutton: add ink in selected color
Right mousebutton: add forces to the water
Mousewheel: scroll to select a color
X button: enable/disable gravity

P#82552 2020-10-04 09:54
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Cart #dinosaur_attack-7 | 2020-10-04 | Code ▽ | Embed ▽ | No License
2

A little WIP of a LD 47 game.

P#82551 2020-10-04 08:46 ( Edited 2020-10-04 20:37)
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Cart #swingin_woods-0 | 2020-10-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
23

Hello again!

Josiah and The Singin' Woods is a relaxing rhythm game.

Press the correct button when it's in the center of the "strike zone" line on the left.

(note: the default for the red "O" buttons is "Z" on your keyboard)

Don't miss the flashing buttons or you'll lose a life!

The game gets a little harder if you're doing well, and goes easy on you if you miss a few notes. The stars in the top right show your current difficulty.

Show me your highest score!

P#82545 2020-10-04 00:46
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Hi everyone, I'm curious about how do you keep the track of changes made into the code, given the fact that the code, and assets are keept only in cartridges. Do you use any external tool/script to code with git and then import it into a cartridge?

P#82534 2020-10-03 17:09
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Cart #wehneh-0 | 2020-10-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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P#82533 2020-10-03 16:00
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Cart #city8-0 | 2020-10-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3


City-8

Description:

An 8-bit City Building Simulator based off Sim City 2000 made in Pico-8.

Controls:

Arrow Keys: Move Cursor

Press C to pick menu options + place buildings

Press V to open/close the building menu

How to play:

In City-8 there are many factors to keeping your city healthy and happy:

Cash: Earned through a tax on the population
Population/Housing: The number of people is limited by the number of houses
Happiness: Keep employment with shops and factories and health high with hospitals/ traffic low with roads

P#82531 2020-10-03 13:16
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Cart #falling_angel-4 | 2020-10-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

I've been trying to make a game where you fall down a shaft and procedural generated obstacles are in the way that you have to jump and move around, but I'm pretty new to pico 8 and I was wondering if anyone could help me out with some tips on how I could go about doing that.

P#82523 2020-10-03 00:20 ( Edited 2020-10-19 21:56)
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Cart #scrap_boy-6 | 2021-11-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
190

This is the new version of Scrap Boy, with different mechanics from the jam version.

Featuring 3 levels, 6 weapons, 3 difficulties, collectibles and a time attack mode!

(you can swap X and O in the pause menu if needed)

P#82518 2020-10-02 21:55 ( Edited 2021-11-11 21:01)
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I saw a cool post on reddit showing off a handheld pico 8 player using a raspberry pi zero and a tft 1.3" bonnet from adafruit. The bonnet had both input and a tiny screen, and connects with the raspberry pi via pins.

But i also really liked the idea of being able to play games with Friends, so i was thinking if it would be possible to link 2 raspberry pi's, either via bluetooth or wifi or cable. Where the one RPI (raspberry pi) would be in normal mode and be playing pico 8, while the other would be in a "mirroring mode", via the connection it would mirror the display of the 1st RPI, and would send inputs to the 1st RPI (but as player 2)

However i am unsure how to approach this project, and would like some insight and or CC

P#82504 2020-10-02 10:14
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